Pages: 1 2 3 4 5 6 [7] 8 |
121. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
I realy appreciate these little things. But why aren-¦t you posting this in Features & Ideas? It-¦s there where the Team posts the upcoming changes, and I-¦m always looking there to see the them. I only occasionally look into the Test Server F...
- by Gosti Kahanid - at 2014.02.26 14:18:00
|
122. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
I still think, with the Amarr-Resistance-Bonus, you should transfer one Mid to low or change the Amarr-Bonus so you can fit any tank without losing a Bonus. And please change the RR-Bonus to Armor AND Shield, so it becomes more extensive to just...
- by Gosti Kahanid - at 2014.01.28 10:00:00
|
123. The power of two. - in Player Features and Ideas Discussion [original thread]
You should be able to fly a Lv.2 mission alone. I don-¦t have such a big problem with ECM in a Lv.4 blockade, so it is possible that maybe the Lv.2 version has been overseen when they fixed the eWar-bug with the new AI. Try to write a ticket about...
- by Gosti Kahanid - at 2013.12.20 11:07:00
|
124. The power of two. - in Player Features and Ideas Discussion [original thread]
Can you remember the name of the Mission? It shouldn-¦t be that extreme in a Lv. 2 mission. Where you using the right ECCM? Every sensor-type needs a specific ECCM-module or it doesn-¦t do a thing.
- by Gosti Kahanid - at 2013.12.20 09:09:00
|
125. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Beacon-Unit: Like a NPC-Beacon which allows other Ships to see it in the overview through the whole system and warp to the beacon. This could be used to signal a friendly fleet where to warp to, but the enemy could also use it. Of course yo...
- by Gosti Kahanid - at 2013.11.18 10:52:00
|
126. [IDEA FOR DISCUSSION] How to fix Citadel Torpedoes and Cruise Missiles - in Player Features and Ideas Discussion [original thread]
I would like the idea of giving the capital missile users a role against capitals, or only super capitals. Give them a 100% Damagebonus against this shipclass and let it be weak against smaller Ships. This should be possible considering that CCP ...
- by Gosti Kahanid - at 2013.11.11 10:29:00
|
127. Fight EWAR with less EWAR - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: Domanique Altares wrote: CCP disagrees with you. i don't think so. https://wiki.eveonline.com/en/wiki/Electronic_warfare_guide this thread is about the four ewar modules as mentioned in the OP. TP, dampeners, TD and...
- by Gosti Kahanid - at 2013.11.10 02:47:00
|
128. Major Warp Speed problems - in Test Server Feedback [original thread]
Gothikia wrote: seth Hendar wrote: [quote=Turelus] but ccp doesn't even bother looking at it, i suspect hey have a chrome / firefox extension that prevent any post containing "server tick" in it from being even displayed!.........wich is pa...
- by Gosti Kahanid - at 2013.10.29 15:10:00
|
129. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Please read this post :) Oh what the hell, I'll quote myself: Swiftstrike1 wrote: If you do not already plan to do so, please include the new Mastery tab on modules whose performance is affected by skills other than th...
- by Gosti Kahanid - at 2013.10.02 08:23:00
|
130. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they...
- by Gosti Kahanid - at 2013.09.30 15:02:00
|
131. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Isinero wrote: Bastion Arzi wrote: CCP Ytterbium wrote: When in bastion mode, Marauder speed is set to 0 m/s, mass is increased by a factor of 10, cannot warp. Also receives a weapons timer that prevents station docking or gate jumping....
- by Gosti Kahanid - at 2013.09.19 11:04:00
|
132. In Space UI - open cargo hold button able to pick which hold to open - in Player Features and Ideas Discussion [original thread]
Like the Button when you try to open the Scan-Window? This would be a nice Idea to easily get access to your different Bays (Cargo, Drone, Fleet, Spezial, etc.)
- by Gosti Kahanid - at 2013.09.12 10:33:00
|
133. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Kitsu Shadow wrote: The changes that allow mining ships to provide bonuses from inside POS shields for Mining Links while excluding other boosting ships is unfair. ALL ships should be forced to boost from outside the shield. It is unfair to pro...
- by Gosti Kahanid - at 2013.08.02 08:00:00
|
134. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
What I noticed, the Eos and Absolution are the only two ships which can-¦t fit weapons in all their High-Slots... While I understand it in the Case of the Eos because it is a Drone-Ship, why the Abolution, which already has a smaller Dronebay than...
- by Gosti Kahanid - at 2013.08.01 14:27:00
|
135. We want to see your best looking toons! - in EVE General Discussion [original thread]
Hoi
- by Gosti Kahanid - at 2013.08.01 13:04:00
|
136. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
jimmy alt wrote: Any Hac should not have a utility high. The Sac's utility high should go to it's Low slot giving it 6. 5 is to low for this armor tanker. The Vega & Muninn utility high should go to there mid slots. I realy support thi...
- by Gosti Kahanid - at 2013.08.01 11:36:00
|
137. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: Am I the only one that wants to see these get new names and models? The Exequor and Navy exequor are nothing alike. The Nexequor is more like a Thorax. Naugoror is more like a Mallus Osprey... well its more like a Carac...
- by Gosti Kahanid - at 2013.05.12 14:08:00
|
138. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
pls delete
- by Gosti Kahanid - at 2013.05.08 12:05:00
|
139. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
After compairing the TE with the TC I must admit, I understand this change and support it. But there is one thing I think you should consider: A unscripted TC II has a tracking speed bonus of 15% (with script 30%), while the TE II has only has 9,...
- by Gosti Kahanid - at 2013.05.08 12:02:00
|
140. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
The ships itself are alright in my oppinion. The real Problem ist only the Weapon-System. Without a Capusage-Bonus, Lasers use over four times the cap as Hybrid-Weapons. This is way to much. With the changes you may reduce the Capusage by 10% and ...
- by Gosti Kahanid - at 2013.04.24 15:11:00
|
Pages: 1 2 3 4 5 6 [7] 8 |
First page | Previous page | Next page | Last page |